1423 Powhatan St., Suite 1
Alexandria, Virginia 22314
Phone (703) 836-6727
Fax (703) 836-7491
Email: asnehq@navalengineers.org

 

ASNE is the leading professional engineering society for engineers, scientists and allied professionals who conceive, design, develop, test, construct, outfit, operate and maintain complex naval and maritime ships, submarines and aircraft and their associated systems and subsystems.  ASNE also serves the educators who train the professionals, researchers who develop related technology, and students who are preparing for the profession.  Society activities provide support for the U.S. Navy; U.S. Coast Guard; U.S. Marine Corps; U.S. Merchant Marine and U.S. Army.

ASNE is the seventh oldest technical society in the United States.  It was founded in 1888 by a group of naval engineering pioneers, most of them officers of the U.S. Navy's Engineering Corps, who sought a unified approach to their profession in order to make the most of new advances in technology. The purposes of ASNE are:           

  • to advance the knowledge and practice of naval engineering in public and private applications and operations,
  • to enhance the professionalism and well-being of members, and
  • to promote naval engineering as a career field.

For 125 years, the Society’s objectives have been strengthened and preserved to meet the changing needs of a time-honored profession. Today ASNE conducts a variety of technical meetings and symposia, publishes the highly regarded Naval Engineers Journal and a number of other technical proceedings and publications, and fosters professional development and technical information exchange through technical committees, local section activities and cooperative efforts with government organizations and other professional societies.

The Society's annual meeting, ASNE Day, is typically held in February of each year in the Washington, DC, area. The meeting features major addresses by high level industry and government leaders and panel discussions by leading members of the profession.  It also includes presentation and discussion of technical papers on a variety of timely naval engineering topics, presentation of the Society's prestigious annual awards and a large exposition with government and industry exhibits covering the full spectrum of naval engineering technology. ASNE Day is highlighted by the Society’s annual Honors Gala, attended by hundreds of executives and senior managers from both government and industry.

Our website is designed to not only serve our members, but also to support scholars, students and others interested in the varied field of naval engineering.  We welcome your suggestions on ways we can improve your experience. 


 

Sponsored by the Office of Naval Research under grant N00014-17-1-3142 

FLEET for High School STEM Clubs

FLEET is a video game with many competition events throughout the year. This curriculum teaches the underlying engineering and scientific processes that will help students do better in FLEET. We use an even mix of four elements: hands-on science, dynamic instructional videos, engineering discussion topics, and pilot testing using FLEET as a virtual simulator.

Each lesson is 1-1.5 hours (we know it's easier to cut than add). There is standard alignment information within each lesson and there are additional alignment documents for a growing number of states below. Each lesson plan has a list of additional resources if you would like to extend these materials to a 15-20 week curriculum. 

NOTE: If you start by the first week of October, the "All-Star Break" is during Thanksgiving Week and the curriculum is completed before Winter Break.

Lesson     Materials                                        Description                                   
             

What's our process? 

  

    PDF        Word

 

 

 

     
  • Technology to play YouTube video

  • Materials for record keeping 

    Students will learn about engineering design process, and then work together to create their own engineering design process. This process will be used every time they engineer solutions in future activities.
                    

Steady!! Steady!! 

   PDF        Word

 

           

   
  • Ability to play YouTube videos to class
  • A "boat" for each group of students
  • Preferably a sink, or some container with water
  • Computers with FLEET installed
  • Copies or projection of this handout  
  Students will use their engineering design process to create the most stable ship possible. They will use this knowledge while becoming familiar with FLEET and FLEET terminology.
                        

The Force is Strong in your ship!

            PDF       Word           

 

 
  • A "boat" for each group of students
  • Sink or a large container with water
  • Paper and pencil (or program where students can sketch)
  • Computers with FLEET installed
 

 First, students review Newton's Three Laws with the help of some NFL stars. Then, students take that knowledge to FLEET's Speed Test. The fastest ship has truly mastered these forces!

 

                                     

Record that Force. 

A day of data! 

PDF         Word

webpage

                                    

   
  • Computers that can play Java-based simulation
  • Computers with FLEET installed
   Students work with forces on a traditional ramp simulator. They draw free-body diagram and answer questions about the forces shown. Then, students apply this knowledge to FLEET's Speed Test.
              

Designing for Buoyancy 

PDF        Word

webpage

                 

 

   
  • Computers that can play Flash.
  • Computers set up with FLEET
  • (optional) Ability to play YouTube videos to class
  • (optional) A paper copy of the website for instructor use.
 

 

Students will use an engaging simulator of buoyancy forces to explore how volume, density and buoyancy force are related, especially for materials of two or more materials. Then, students will test the ideas in FLEET's Maneuverability Test. Multiple possibilities for closing activities.

 Search and Rescue

 PDF          Word

  

 

 

 

  • Computers set up with FLEET

 

  A day to thoughtfully apply design principles to designing a FLEET vessel for a specific purpose.
 

FLEET All-Star Break  

           

PDF        Word

 

 

 

           

   
  • Computers set up with FLEET 

 

A day to test out all the ships, boats, and helicopters in the game. A low-stress application of the engineering and science concepts from the previous lessons. 

 

  Master your FLEET! (Part 1)

           

 

PDF          Word

   
  • Computers set up with FLEET
 

 Students are creating design solutions to address the FLEET mission using their very own engineering design process. Just two weeks until the Finals!

 

 

 Master your FLEET! (Part 2)

  (Use plan from previous week)

 

 

            (Use plan from previous week) 

           

   
  • Computers set up with FLEET
 

 Students continue finding design solutions to address the FLEET mission using their engineering design process. The Finals are next week!

 FLEET Awards  

 PDF        Word

 

 

   
  • Computers set up with FLEET

  • (optional) paper plates and art supplies to make awards

 

The final day! A final day for competitions and awards. The lesson provides many options or make your own!

 

  

FLEET Forum

Teachers and students should use the FLEET Forum to share ideas and celebrate successes. It's a free, safe place for FLEET users to connect. We will be using it to announce upcoming FLEET additions and events. Check it out!

Additional Alignment Information

These two-page documents describe the alignments to ELA and Science Standards for Virginia and Florida. Need alignments for another state? Contact us!

Contact us!

Need help or want to report an error? Email us at fleet@navalengineers.org.

 

 

 

 

  • - YouTube videos
  • - Websites with Flash animations
  • - Websites with Java applets
  • - Notetaking supplies like paper and pencil
  • - Computers with FLEET video game installed
  • - Medals and awards (could be ribbons or class-created arts & crafts)
  • - Water and "boats" for student investigations. Boats can be made from washed recyclables
  • - STEAM activity that could use art supplies for student presentations
  • - Handout that needs to be printed or shared
  • - ASNE-created reading available to support learning

Our lessons are designed for a wide range of school schedules. Our 45-minute lessons focus on the heart of the content in that lesson, while the 90-minute lessons allow students to engage in more discussion and meaning making. Some teachers use the 90-minute timings in 40-minute classes by breaking the lesson plans across two days. You know what works best for your class, we just provide guidance based on our experiences.

We use these icons to give guidance on the expected length of the lesson.

  • - 30 minutes
  • - 45 minutes
  • - 1 hour, 30 minutes