1452 Duke Street
Alexandria, Virginia 22314
Phone (703) 836-6727
Fax (703) 836-7491
Email: asnehq@navalengineers.org


ASNE is the leading professional engineering society for engineers, scientists and allied professionals who conceive, design, develop, test, construct, outfit, operate and maintain complex naval and maritime ships, submarines and aircraft and their associated systems and subsystems.  ASNE also serves the educators who train the professionals, researchers who develop related technology, and students who are preparing for the profession.  Society activities provide support for the U.S. Navy; U.S. Coast Guard; U.S. Marine Corps; U.S. Merchant Marine and U.S. Army.

ASNE is the seventh oldest technical society in the United States.  It was founded in 1888 by a group of naval engineering pioneers, most of them officers of the U.S. Navy's Engineering Corps, who sought a unified approach to their profession in order to make the most of new advances in technology. The purposes of ASNE are:           

  • to advance the knowledge and practice of naval engineering in public and private applications and operations,
  • to enhance the professionalism and well-being of members, and
  • to promote naval engineering as a career field.

For 125 years, the Society’s objectives have been strengthened and preserved to meet the changing needs of a time-honored profession. Today ASNE conducts a variety of technical meetings and symposia, publishes the highly regarded Naval Engineers Journal and a number of other technical proceedings and publications, and fosters professional development and technical information exchange through technical committees, local section activities and cooperative efforts with government organizations and other professional societies.

The Society's annual meeting, ASNE Day, is typically held in February of each year in the Washington, DC, area. The meeting features major addresses by high level industry and government leaders and panel discussions by leading members of the profession.  It also includes presentation and discussion of technical papers on a variety of timely naval engineering topics, presentation of the Society's prestigious annual awards and a large exposition with government and industry exhibits covering the full spectrum of naval engineering technology. ASNE Day is highlighted by the Society’s annual Honors Gala, attended by hundreds of executives and senior managers from both government and industry.

Our website is designed to not only serve our members, but also to support scholars, students and others interested in the varied field of naval engineering.  We welcome your suggestions on ways we can improve your experience. 


Sponsored by the Office of Naval Research under grant N00014-17-1-3142 

3D Object Design Challenge

Free video game

Live Gaming Feeds

Hands-on Science

FLEET is a free engineering video game. It will be the heart of this Spring Break. You can download the game for free at any time.   

Our Twitch channel allows students to interact with us live. These videos will be exported to YouTube and used throughout the week.

We will set up some hands-on science activities using materials freely around the home (e.g., plastic cups, sink of water, etc.).

Summer Break + Gaming!!

We encourage new FLEET captains to start with the week worth's of FLEET programming below. Please know that these schedules are very flexible. Videos will be released each day. There will be many opportunities to participate in live streams during the day, and students may choose to live stream their own game play. Each day ends with a dinner time conversation topic.


Click here for today's materials.


8-9 a.m. Download the FLEET game. Hands-on science: How to work on the bottom of a boat?
9-10 a.m. Play FLEET. Make your boat go as fast as possible.
10-11 a.m. Make a draft of the engineering process you choose to use this week.
11 a.m.-1 p.m.   BREAK. Readings are available including descriptions of NJROTC workouts and lives of engineers.
1-2 p.m. Consider all the ways to sink a boat, and post ideas on our password-protected forum.
2-3 p.m. Play FLEET. Make your boat as maneuverable as possible.
3-4 p.m. Revisit the engineering process and sketch or video an explanation of your engineering process.

Dinner Conversation:

How did you make the boat go fastest today?

8:30-9 a.m. Good morning music, and some quick warm up materials!
9-10 a.m. Thinking, researching and designing Search & Rescue solutions..
10-11 a.m. Using the FLEET simulator to do a Search & Rescue mission..
11 a.m.-1 p.m.   BREAK. Readings are available describing the lives of various engineers.
1-2 p.m. Connecting ideas: Activities using a cup and some water.
2-3 p.m. Play FLEET. Use your engineering process to get your best time on the Search & Rescue mission.
3-4 p.m. Revisit the engineering process and sketch or video an explanation of how you used your engineering process today.

Dinner Conversation:

How did you make the boat go fastest today?

8:30-9 a.m. Good morning music, and some interesting warm-up materials!
9-11 a.m. Thinking, researching and designing solutions to recover autonomous robots..
11 a.m.-1 p.m.   BREAK. Watch some amazing videos of robots being built and tested across the country.
1-1:45 p.m. Connecting ideas: Take an engineered solution and find other solvable problems.
1:45-2:30 p.m. Imagining solutions: What could this AUV do?
3-4 p.m. Engineer a high score! Use your process to master the AUV Retrieval mission.

Dinner Conversation:

What does it mean to be "autonomous"? What do "autonomous" devices need to survive?

8:30-9 a.m. Good morning music, and some engaging warm-up materials!
9-9:30 a.m. Estimating radar measurements.
9:30-11 a.m. Taking an engineered solution and finding other solvable problems.
11 a.m.-1 p.m.   BREAK. Learn more about harbors and the jobs that maintain them.
1-1:30 p.m. Engineering process check-in.
1:30-2:15 p.m. Create a map!
3-4 p.m. Engineer a high score for the Supply and Logistics Mission!

Dinner Conversation:

How do ships navigate ports quickly and safely?

8:30-9 a.m. Good morning music, FLEET Hall of Fame tour, and some celebrations!
9-9:30 a.m. Reviewing why ships sink and why FLEET ships do not sink.
9:30-11 a.m. Set a high score today!
11 a.m.-1 p.m.   BREAK. Take a break with a variety of ship tours.
1-1:30 p.m. Real-world testing and the hydrostatic charts.
1:30-3:30 p.m. Play FLEET. One more shot at joining the leaderboard!
3:30-4 p.m. FLEET Finals. Show off your skills!

Dinner Conversation:

What does it mean to be an engineer? How did I become a naval engineer this week?


Sign Up Today!

You should register for free today. You can also get the free video game today or on the Monday morning when camp begins.


A Summer of Competitions and Contests!!

FLEET High-Score Competitions

Compete with the entire FLEET community to rewrite the leaderboards. We will celebrate those users on the leaderboard at 11:59pm EST on:

  • June 30: Search & Rescue - Sunny weather
  • July 15: Retrieve AUVs - Foggy weather
  • July 31: Supply & Logistics - Sunny weather
  • August 15: Search & Rescue - Total across all weather conditions


FLEET 3D Design Challenge

Your first step toward video game design! You can design your own 3D object using a free program like Blender or choose one from a library like TurboSquid (like the boat shown to the right). Your object should be accompanied by a 1-2 page description that covers three components:

  1. What are the physical characteristics of the object (height, length, width, weight, cost, etc.)?
  2. Where does it go on the ship and how does it tie into the existing systems on the ship?
  3. What mission objective(s) does it support?

You can submit your object to us at fleet@navalengineers.org. If we select your object, we will include it in the Fall game update and send you a personalized letter of accommodation that describes your accomplishment and what engineering skills your object and write up show.

FLEET Boat Building Challenges

As part of the hands-on science activities, we will ask for pictures of boats designed for different tasks. All boats should be made from recyclables (used cardboard, water bottles, etc.), and no individual piece can be longer than 13 inches. The five competitions will close on these dates:

  • June 24: Stablest boat I: Create a boat that can hold 2 or more empty water bottles as it travels 4+ feet.
  • July 5: Strongest boat: Design a boat to hold the most weight!
  • July 19: Stopping the boat: Engineer a solution to stop a boat exactly where you want without pushing the boat.
  • July 26: Tall ships: Build a boat that is as tall as possible!
  • August 9: Stable boat II: Survive the wave! Like the Stable boat I, but now simulate a wave to demonstrate the stability of your ship!

Submit pictures of your boat and your testing via Instagram (), YouTube (), or email (fleet@navalengineers.org). We will celebrate particularly inventive design solutions online and through these social media platforms.


What is FLEET?

The Future Leaders in Experience-based Engineering and Technology (FLEET) program is an innovative, competitive ship design video game for students interested in Science, Technology, Engineering, and Mathematics (STEM). This program was piloted with great success last year and we are now engaging interested schools and organizations to participate this school year. Students will be challenged to make realistic ship design decisions for Navy vessels that will be used to complete various missions.

We are now accepting grant applications for the $1,000 FLEET implementation grants. We are accepting applications on a rolling basis through June 15, 2018 (or until we have exhausted the grant funds). This year's application is simplified, and focuses on explaining how you will use the funds to implement FLEET.

You can find FLEET curricula under "For Educators" in the left margin, and our demo activities are listed below in our "Past Events." More information can be found using the navigation buttons to the left, scrolling down to the FAQs, or by downloading the:

Download FLEET (It's completely FREE)

The FLEET program is downloadable below. First, you will need to create an account on this website. This account will give you access to the Help Desk and educational resources.  Please be sure that all the information you provide is valid.

The game runs on Windows. The minimum system requirements for FLEET are:

  • Internet Connection: Cable or DSL
  • Operating System: Windows 7+
  • Processor: 2-GHz 32-bit or 64-bit 
  • System RAM: 4GB
  • Video RAM:    1GB
  • Screen Resolution: 1024×768 pixels
  • Graphics Card: DirectX 9.0c compatible card
  • Latest Version: February 7, 2018