1423 Powhatan St., Suite 1
Alexandria, Virginia 22314
Phone (703) 836-6727
Fax (703) 836-7491
Email: asnehq@navalengineers.org

 

ASNE is the leading professional engineering society for engineers, scientists and allied professionals who conceive, design, develop, test, construct, outfit, operate and maintain complex naval and maritime ships, submarines and aircraft and their associated systems and subsystems.  ASNE also serves the educators who train the professionals, researchers who develop related technology, and students who are preparing for the profession.  Society activities provide support for the U.S. Navy; U.S. Coast Guard; U.S. Marine Corps; U.S. Merchant Marine and U.S. Army.

ASNE is the seventh oldest technical society in the United States.  It was founded in 1888 by a group of naval engineering pioneers, most of them officers of the U.S. Navy's Engineering Corps, who sought a unified approach to their profession in order to make the most of new advances in technology. The purposes of ASNE are:           

  • to advance the knowledge and practice of naval engineering in public and private applications and operations,
  • to enhance the professionalism and well-being of members, and
  • to promote naval engineering as a career field.

For 125 years, the Society’s objectives have been strengthened and preserved to meet the changing needs of a time-honored profession. Today ASNE conducts a variety of technical meetings and symposia, publishes the highly regarded Naval Engineers Journal and a number of other technical proceedings and publications, and fosters professional development and technical information exchange through technical committees, local section activities and cooperative efforts with government organizations and other professional societies.

The Society's annual meeting, ASNE Day, is typically held in February of each year in the Washington, DC, area. The meeting features major addresses by high level industry and government leaders and panel discussions by leading members of the profession.  It also includes presentation and discussion of technical papers on a variety of timely naval engineering topics, presentation of the Society's prestigious annual awards and a large exposition with government and industry exhibits covering the full spectrum of naval engineering technology. ASNE Day is highlighted by the Society’s annual Honors Gala, attended by hundreds of executives and senior managers from both government and industry.

Our website is designed to not only serve our members, but also to support scholars, students and others interested in the varied field of naval engineering.  We welcome your suggestions on ways we can improve your experience. 


 

Sponsored by the Office of Naval Research under grant N00014-17-1-3142 

Welcome to the FLEET Spring Break camp!

Monday

Tuesday

Wednesday

We got familiar with the FLEET program and use the tests to begin engineering our boat. We discussed at least one engineering process, and you created a representation of your process. We will use that a lot today!

Today we will dive deeper! We will investigate working on ships, and dive deeply into the search and rescue mission. Check out the schedule below. The schedule is very flexible, so feel free to watch the videos at a different time or spend more time on a favorite project.

Tomorrow's goal will be to take today's process of understanding the search and rescue mission to another mission. Today you will be an engineer; tomorrow you will be a more practiced engineer.





Spring Break + Gaming!!

Today's goals:

  1. Use an engineering design process.
  2. Be comfortable playing FLEET.

Dinner time conversation topic:

How did you make the boat go faster? How did your testing go?

Please get started by downloading the game if you haven’t already at: http://www.navalengineers.org/Students/FLEET/Download-FLEET

This video will help you get started downloading and using the game:

 

https://www.youtube.com/watch?v=SRAlq1DExM0

 

The first goal will be to use Quick Play in to load a default ship and use the four tests:

  1. Stability Test: This test ensures that sailors will not be thrown from your boat in heavy seas. It's a mandatory test before taking the boat out on to the water.

     

  2. Speed Test: Just like kicking a field goal! Try to get your boat between the two buoys as quickly as possible. Beware of the currents!

     

  3. Maneuverability Test: Keep the boat between the buoys. Find a good path through the course and repeat it over and over again. Using the same path will ensure you are collecting data on the same exact test!

     

  4. Search & Rescue Practice: There are two people waiting for you by the buoy. This test is great practice for using the different rescue boats and helicopters! (To add a helicopter, first add a "helo deck" from the Advanced menu, then the helicopters will appear in the Advanced menu)

     

Make a draft of the engineering process you choose to use this week.

When you want a break from the video game play, use these videos to read about an engineering process:

  1. Ask: https://youtu.be/Oy1DrYTfwiI (Length: 1:51)
  2. Imagine: https://youtu.be/laPUvKFP-GY (Length: 1:59)
  3. Planning: https://youtu.be/bYxO3iXfu-Y (Length: 2:18)
  4. Creating: https://youtu.be/VzVJbGucZw8 (Length: 0:49)
  5. Experiment: https://youtu.be/lCXIhe66pfs (Length: 1:26)
  6. Improve: https://youtu.be/Kt1oVv2D_ns (Length: 1:22)

You can choose to use this process this week, or design your own!

Please make a drawing of an engineering process that you would like to use. If you can take a picture of it, you can upload your drawing to our FLEET Discussion forum: http://www.navalengineers.org/Membership/Forum

Try to find two things that can float. Our favorite combination is a piece of tin foil and a Tupperware container, but feel free to use anything plastic in the Recycle bin, a plastic cup, or an a plastic lid.

Caption: We used a coffee cup and a milk carton for some testing. You won't need to use the zip ties for this activity.

 

 

Activity

  1. Put 2 inches of water in a sink or a container big enough to hold your boat.
  2. Try to sink your boat in different ways.
  3. After you discover a new way to sink a boat, write it down. If possible, you could also take a picture.
  4. Be sure to take good notes. We will use these tomorrow to figure out things that make boats safer. (But today we can focus on having fun!)
  5. Save time at the end to carefully drain your sink or container.
  6. You can upload your data to the our FLEET Discussion forum at http://www.navalengineers.org/Membership/Forum

Use the FLEET simulator's Maneuverability Test to try out different boat configurations. You can upload your times and your data to the our FLEET Discussion forum at http://www.navalengineers.org/Membership/Forum

At this point, you will want to have a piece of paper on hand and collect data on the testing times. Be sure to make notes about what you added or removed from the ship. This strategic thinking will help you engineer the best solutions this week.

You can upload a file, a picture, or a link to a YouTube video that shows how you are using your engineering process. Be sure to share the end result of your day on the FLEET Discussion forum (http://www.navalengineers.org/Membership/Forum) so others can benefit from your thinking.

Each day, we will have a dinner-time discussion question. Today's question is "How did you make the boat go faster? How did your testing go?"

The idea behind the question is that you have explored how to be an engineer in a couple different ways today. You improved your boat's speed on the Speed Test and the Maneuverability Test. Hopefully, this afternoon you started working on your boat more strategically by taking notes and making small changes to your boat.

You are improving your boat using a simulator exactly like naval engineers would. You are being thoughtful in your adjustments and using repeated tests to work hard on the ship. Tomorrow we will do even more exciting things with your ship!


What is FLEET?

The Future Leaders in Experience-based Engineering and Technology (FLEET) program is an innovative, competitive ship design video game for students interested in Science, Technology, Engineering, and Mathematics (STEM). This program was piloted with great success last year and we are now engaging interested schools and organizations to participate this school year. Students will be challenged to make realistic ship design decisions for Navy vessels that will be used to complete various missions.

We are now accepting grant applications for the $1,000 FLEET implementation grants. We are accepting applications on a rolling basis through June 15, 2018 (or until we have exhausted the grant funds). This year's application is simplified, and focuses on explaining how you will use the funds to implement FLEET.

You can find FLEET curricula under "For Educators" in the left margin, and our demo activities are listed below in our "Past Events." More information can be found using the navigation buttons to the left, scrolling down to the FAQs, or by downloading the:

Download FLEET & Spring Break signup - FOR FREE

The FLEET program is downloadable below. First, you will need to create an account on this website. This account will give you information to the Help Desk and the Spring Break camp resources.  Note, we have to create your account, so you will not be able to play FLEET for about 24 hours after download.  Please be sure that all the information you provide is valid.

The game runs on Windows. The minimum system requirements for FLEET are:

  • Internet Connection: Cable or DSL
  • Operating System: Windows 7+
  • Processor: 2-GHz 32-bit or 64-bit 
  • Memory: 4GB
  • Screen Resolution: 1024×768 pixels
  • Graphics Card: DirectX 9.0c compatible card
  • Latest Version: February 7, 2018