1423 Powhatan St., Suite 1
Alexandria, Virginia 22314
Phone (703) 836-6727
Fax (703) 836-7491
Email: asnehq@navalengineers.org


ASNE is the leading professional engineering society for engineers, scientists and allied professionals who conceive, design, develop, test, construct, outfit, operate and maintain complex naval and maritime ships, submarines and aircraft and their associated systems and subsystems.  ASNE also serves the educators who train the professionals, researchers who develop related technology, and students who are preparing for the profession.  Society activities provide support for the U.S. Navy; U.S. Coast Guard; U.S. Marine Corps; U.S. Merchant Marine and U.S. Army.

ASNE is the seventh oldest technical society in the United States.  It was founded in 1888 by a group of naval engineering pioneers, most of them officers of the U.S. Navy's Engineering Corps, who sought a unified approach to their profession in order to make the most of new advances in technology. The purposes of ASNE are:           

  • to advance the knowledge and practice of naval engineering in public and private applications and operations,
  • to enhance the professionalism and well-being of members, and
  • to promote naval engineering as a career field.

For 125 years, the Society’s objectives have been strengthened and preserved to meet the changing needs of a time-honored profession. Today ASNE conducts a variety of technical meetings and symposia, publishes the highly regarded Naval Engineers Journal and a number of other technical proceedings and publications, and fosters professional development and technical information exchange through technical committees, local section activities and cooperative efforts with government organizations and other professional societies.

The Society's annual meeting, ASNE Day, is typically held in February of each year in the Washington, DC, area. The meeting features major addresses by high level industry and government leaders and panel discussions by leading members of the profession.  It also includes presentation and discussion of technical papers on a variety of timely naval engineering topics, presentation of the Society's prestigious annual awards and a large exposition with government and industry exhibits covering the full spectrum of naval engineering technology. ASNE Day is highlighted by the Society’s annual Honors Gala, attended by hundreds of executives and senior managers from both government and industry.

Our website is designed to not only serve our members, but also to support scholars, students and others interested in the varied field of naval engineering.  We welcome your suggestions on ways we can improve your experience. 


Sponsored by the Office of Naval Research under grant N00014-17-1-3142 

The fourth day of naval engineering. Welcome Back!




Yesterday we investigated how to work on ships, and dove deeply into the Search & Rescue mission. Today’s mission is somewhat similar, but the weather is much worse! You can still email us at fleet@navalengineers.org.

Today we will explore a new mission! We will supply bases separated by thousands of kilometers. Each harbor has a unique design which will take time to learn how to navigate. Be sure to use a strategic testing and data collection plan. 

Tomorrow's goal will be to finalize high scores on the missions, and celebrate your growth as an engineer. You have made a lot of progress this week!

School Break + Gaming!!

Today's goals:

  1. Become thoughtful with the engineering design process, especially testing and data collection.
  2. Set a personal high score on the Supply & Logistics mission in FLEET.


Dinner time conversation topic:

How do ships navigate ports quickly and safely?

This morning, the U.S. Coast Guard Band plays the National Anthem:




The West Point Band performs a medley that includes the song of each service:




We wanted to highlight a couple robotics videos this morning from yesterday's lunch break. First, here is the Navy's new robot firefighter:





And, this video highlights how multiple autonomous vehicles can swarm in unison to thwart an enemy:





Objective:Yesterday, you probably became more familiar with the different communication systems available in FLEET. We wanted to take a moment so you could explore the mathematics of these systems.



In missions you see a 4,000-meter radar. This means the radar extends 4,000 meters in every direction from the ship. Use an appropriate level of specificity to answer these questions on a scrap piece of paper.

This means the radar area’s radius must be _________. 4,000 meters

And, the radar area’s diameter is  ______________. 8,000 meters

So, the area the radar covers an area of __________________.  about 50,240,000 square meters

(You can highlight the space after the period if you would like to check your answers.) 

The next questions ask about the AUV on the radar. Please answer in kilometers

How far is this AUV from the ship? _____________ kilometers



How far is this AUV from the ship? _____________ kilometers


How far is this AUV from the ship? _____________ kilometers


How far is this AUV from the ship? _____________ kilometers


How far is this AUV from the ship? _____________ kilometers


How far is this AUV from the ship? _____________ kilometers


How far is this AUV from the ship? _____________ kilometers


How far is this AUV from the ship? _____________ kilometers



Answers: 2 km, 0.5 km, 3.5 km, 1 km, 2.5 km, 4 km, 3 km, 1.5 km.

Before moving on to the next activity, please check your logbook to remind yourself of your saved boats and personal high scores. If you need help accessing the logbook, please use this video.

  • https://www.youtube.com/watch?v=DSg6XYqlZLk

    Today's mission is a bit more complicated so we are going to start practicing early in the day. You must deliver essential military cargo to three different ports in this mission. Your mission is to design the ship that can deliver cargo fastest to each of the different locations. This mission is the first time that you can alter the length of your hull. Simply adjust the length in the dry down then build the bow and stern.

    Ships with different lengths have different top speeds, but only if the engine and propellers are powerful enough. Also, consider that the design of your ship will affect maneuverability. You will have to navigate the channels between islands and sandbars to make it to port safely and without running aground. Keep your ship safe!

    A map is available to help plan your route between ports – and driving up to the channel markers outside each port will help you automatically navigate to your next destination.

    Deliver all your cargo as fast as possible to improve your score. And prove you ship design is fast in the Speed Sea Trial to gain bonus points!

    Today's videos center around maintaining a safe and effective harbor:

    A big part of your mission is unloading materials. This system being engineered by the Office of Naval Research makes the unloading process unmanned.





    This video shows how a boat patrols the harbor in Bahrain. (Look it up if you are unsure where Bahrain is.)




    This harbormaster patrols a stretch of the U.S. river.




    This long video (30 minutes!) explains the duties of local harbor masters.



    (The term "non-ferrous" means not made of steel or iron)


    Important Tools: Your engineering process and previously gathered data.

    Details: Students and teams that are successful in FLEET make thoughtful changes to their boats and track the effects. They replicated experiments by using the Speed, Maneuverability, and Search & Rescue Practice tests to gather data that can be replicated. If you haven't started tracking your budget, weight, and times yet; please do so this afternoon! Pull out your phone or a scrap of paper and make some notes!

    Final Product: Take a picture of your notes and data to record this part of your engineering. It you want, you can upload this image to the FLEET Discussion forum: http://www.navalengineers.org/Membership/Forum


    Mapping new harbors is not only done by explorers in previous centuries, but continues today. Sediment and environmental variables always change the shape of the shores and the locations of underwater sandbars.

    Objective: Choose one port and start creating a map.

    Details: Break the task down into parts. You could start by:

    • Mapping the shoreline and the harbor, or
    • Counting the islands in an area, then diagramming their shapes one at a time
    • Focus on sketching the channel you like to use to get from a buoy to harbor, then add details as time allows

    Final Product: This task would take days to do perfectly, but feel free to upload your draft at the end of your time to the FLEET Discussion forum: http://www.navalengineers.org/Membership/Forum.

    High score time!

    Look back at your notes from this morning, and continue to engineer a process that sets the high score in the Supply & Logistic mission. Keep an eye on the variables that are reflected on your final score screen.

    Be sure to keep collecting data about the different parts you are using on your ship and the times and scores you are earning.

    Today's dinner-time discussion question is "How do ships navigate ports quickly and safely?"

    The lunchtime videos and your experience in crashing (and avoiding crashes) all contribute to your understanding of this question. These types of solutions are critical and highly specific to local communities.

    Take a moment to look back at the Monday schedule to see how far you have progressed. Tomorrow you will set high scores in your favorite missions. Keep up the focus on high-quality engineering processes.

    What is FLEET?

    The Future Leaders in Experience-based Engineering and Technology (FLEET) program is an innovative, competitive ship design video game for students interested in Science, Technology, Engineering, and Mathematics (STEM). This program was piloted with great success last year and we are now engaging interested schools and organizations to participate this school year. Students will be challenged to make realistic ship design decisions for Navy vessels that will be used to complete various missions.

    You can find FLEET curricula under "For Educators" in the left margin, and our demo activities are listed below in our "Past Events." More information can be found using the navigation buttons to the left, scrolling down to the FAQs, or by downloading the game.

    Download FLEET (it's completely free)

    The FLEET program is downloadable below. First, you will need to create an account on this website. This account will give you information to the Help Desk and the educational resources.  Then, you will download and install FLEET on your machine. FLEET has its own server so you will create a brand new FLEET account that you can see on high-score boards when you master naval engineering!ase be sure that all the information you provide is valid.

    The game runs on Windows. The minimum system requirements for FLEET are:

    • Internet Connection: Cable or DSL
    • Operating System: Windows 7+
    • Processor: 2-GHz 32-bit or 64-bit 
    • Memory: 4GB
    • Screen Resolution: 1024×768 pixels
    • Graphics Card: DirectX 9.0c compatible card
    • Latest Version: February 7, 2018