1423 Powhatan St., Suite 1
Alexandria, Virginia 22314
Phone (703) 836-6727
Fax (703) 836-7491
Email: asnehq@navalengineers.org


ASNE is the leading professional engineering society for engineers, scientists and allied professionals who conceive, design, develop, test, construct, outfit, operate and maintain complex naval and maritime ships, submarines and aircraft and their associated systems and subsystems.  ASNE also serves the educators who train the professionals, researchers who develop related technology, and students who are preparing for the profession.  Society activities provide support for the U.S. Navy; U.S. Coast Guard; U.S. Marine Corps; U.S. Merchant Marine and U.S. Army.

ASNE is the seventh oldest technical society in the United States.  It was founded in 1888 by a group of naval engineering pioneers, most of them officers of the U.S. Navy's Engineering Corps, who sought a unified approach to their profession in order to make the most of new advances in technology. The purposes of ASNE are:           

  • to advance the knowledge and practice of naval engineering in public and private applications and operations,
  • to enhance the professionalism and well-being of members, and
  • to promote naval engineering as a career field.

For 125 years, the Society’s objectives have been strengthened and preserved to meet the changing needs of a time-honored profession. Today ASNE conducts a variety of technical meetings and symposia, publishes the highly regarded Naval Engineers Journal and a number of other technical proceedings and publications, and fosters professional development and technical information exchange through technical committees, local section activities and cooperative efforts with government organizations and other professional societies.

The Society's annual meeting, ASNE Day, is typically held in February of each year in the Washington, DC, area. The meeting features major addresses by high level industry and government leaders and panel discussions by leading members of the profession.  It also includes presentation and discussion of technical papers on a variety of timely naval engineering topics, presentation of the Society's prestigious annual awards and a large exposition with government and industry exhibits covering the full spectrum of naval engineering technology. ASNE Day is highlighted by the Society’s annual Honors Gala, attended by hundreds of executives and senior managers from both government and industry.

Our website is designed to not only serve our members, but also to support scholars, students and others interested in the varied field of naval engineering.  We welcome your suggestions on ways we can improve your experience. 


Sponsored by the Office of Naval Research under grant N00014-17-1-3142 

Welcome to the FLEET Summer Break camp!




Yesterday we investigated how to work on ships, and dove deeply into the Search & Rescue mission. Today’s mission is somewhat similar, but the weather is much worse! You can still email us at fleet@navalengineers.org.

Today we will explore a new mission! We will rescue underwater robotic vehicles. Today’s schedule highlights a choice you have about testing for this mission. 

Tomorrow's goal will be to explore the newest mission. It will require a fast boat that can maneuver in tight situations. You will continue to grow your skills as an engineer.

Summer Break + Gaming!!

Today's goals:

  1. Continue to use an engineering design process.
  2. Recognize that we are testing and improving designs because we are engineers.
  3. Set a personal high score on the AUVs  mission in FLEET.


Dinner time conversation topic:

What does it mean when things are autonomous? What types of solutions must be engineered to allow for things to be autonomous?

The Marine Band plays the National Anthem:




The Marine Band at this year’s Rose Parade:




Today’s mission is about autonomous underwater vehicles, called “AUVs”. They are autonomous because they operate by themselves to do specific missions. This AUV is developed by General Dynamics:





This underwater vehicle is used by Navy Seals but is not autonomous:



(The term "non-ferrous" means not made of steel or iron)


Objective: Create and use a testing process for today’s mission..

  • Details: 

    The new mission takes place in poor weather conditions. Here is the full explanation from Mission HQ (it has more images, so feel free to read this at: http://www.navalengineers.org/STEM-FLEET/Missions):

    The Search and Rescue Mission is set in the treacherous, cold waters of the Pacific off the coast of California.  You will design a ship capable of conducting a successful search and rescue of men missing from the wreck of a fishing vessel. Important things to note in the design phase include: ship stability and ship arrangement, whereas the operation phase will focus on systematic searching.

    Loading the ship is limited by budget, deck space, and maximum displacement of the hull.  Any leftover displacement necessary can be used as ballast low in the ship.  The loading of the deck will require understanding the usefulness of each instrument, while also being aware of its impact on the stability of the ship.

    During ship operation you will utilize your chosen deck equipment and operate it to locate and pick up the shipwrecked sailors.  This will require you to generate an efficient search pattern and use the equipment to quickly save the missing mariners.  Your choice between outfitting the ship with a search and rescue helicopter versus a small deployable rescue boat will have a substantial impact that changes with the varied weather conditions.

    Completion time, collisions with debris, and ship salvage at the completion of the mission will all factor into scoring.

    There are two ways to design a testing strategy for this mission:

    1. Practice solely with the Retrieve AUV mission.
    2. Continue with the Search & Rescue mission but change the weather to foggy. This will show you how the communication needs change based on the weather.

    Create a testing-plan. Here is a plan that we made, but you can and should make something that is entirely tailored to your plan and engineering process.

    Mission Test Plan




    Ballast Tank weight(s)

    Time to first objective

    Finish time

















  • Important Tool: Use your engineering design process from Monday.  This process will help you maximize your high score.

    Final Product:  At 10:45, take a practice Championship run. Put pressure on your boat to make that the very best run of the whole morning.

    We often do live gaming competitions, and want you to start feeling that competition pressure. It’s fun, and it inspires you to find the best solutions to these challenges.

    Your scores are in the logbook (shown below), and you can see how they compare to all users to ever play FLEET.


    "Autonomous" means that something interacts without human control. A lot of time, these look like robots to us. For lunch today, we are serving up a heavier dose of Science research. Here are some cutting-edge robots used by the Navy:

    Shipboard autonomous firefighting robots




    Navy autonomous flight platform released last month




    This system helps flight-deck control manage ships and planes onboard





    Swarms of autonomous ships



    (The term "non-ferrous" means not made of steel or iron)


    Crossfield Production Corp.

    We are highlighting Crossfield Production Corp. because we use glue and tape in some of our boat construction demonstrations; these art supplies play the role of well-designed chemicals that build on centuries of scientific advances. Crossfield develops and sells the adhesives, paints, concretes, etc. that are used in ships and buildings across the world. Our Elmer's Glue® is their Dex-o-Tex®. This reading material focuses on the history of Crossfield Production Corp. while showing various engineering applications of their discoveries.

    You may want to start with this marketing overview video (1:06) or the video in the Engineering Challenge below to help increase interest and introduce this topic.


    Text of HS file (Downloadables above)

    Introduction: Crossfield’s corporate history is described at https://www.crossfieldproducts.com/history. This website describes how the company “Crossfield” was started by a British chemist named Mr. Crossfield. You will see these technical terms in the article:p>

    1. “sloping compound” – A chemical that hardens to create a slope. This chemical is used to ensure water runs off surfaces and does not form puddles.   

    2. “underlayment” – Chemicals that goes under flooring. For example, an underlayment for a tile in a classroom helps it stick to the floor.

    3. “allocation” – During wars, in this case World War II, the American government took some resources to ensure they could make the weapons needed for war.

    4. “polymer modified concrete” – Concrete that has long molecules added. The long molecules are called polymers.

    5. “epoxy resin” – A type of chemical that is combined to create a strong bond with materials. There are many uses, but most epoxies are used as paints or glues.


    Link to reading:  https://www.crossfieldproducts.com/history

    Today's Big Idea: Extending Engineered Solutions to new problems

    Crossfield Production Corp. is always innovating, but has some chemicals that are core to their history and their current products. Watch this video about how a Dex-O-Tex® related product is used to improve the safety of a parking deck while making it more green.



    Crossfield's product improved the parking deck because it is more resistance than other products, so it will last longer. It will stay waterproof so the concrete is protected from the weather. It is skid resistant and gasoline and grease will not affect it. This product is also environmentally safe. For these reasons, Crossfield's product was used to improve this parking garage.


    Engineering Challenge: What is something in your community that would be improved by this product from Crossfield?


    Think about what would be the benefits. Discuss whether there might be any potential problems. How much cost would it save your community? How much should your community be willing to pay for these benefits?

    If you create a presentation, feel free to upload your posters, videos, papers, etc. to our FLEET Forum (our central hub for STEM communications). Have fun!

    If you need more examples to get started, read this case study about how Crossfield helped improve the Greek Theater in Griffith Park.

    Objective: Identify a problem that can be solved by the Autonomous Underwater Vehicle (AUV) that you are retrieving in this FLEET mission.

    Details: Here are some specifications on the (AUV):

    • Can dive to a depth of 2,000 feet.
    • Weighs between 4-5 tons.
    • Approximately 3 feet in diameter and 18 feet long.
    • Top speed averages between 10-12 knots.
    • Can carry equipment that tracks location, gathers samples, measures temperature, current speed, and water pressure.
    • Has battery power for 40-45 minutes.

    What type of scientific or military mission do you think that this mission would be good for?

    You will pitch your ideas to the Office of Naval Research in a two-minute presentation. They will want to know how your solution will work in theory and how you will test it in a real-world situation. Think about your solution first, and then design a test that would verify that your solution would work. If you need to add a piece of equipment to the AUV, clearly explain how the addition would work.

    Final Product: Create a poster, slideshow or two-minute long video that presents your solution and test. You can upload your solutions to the FLEET Discussion forum: http://www.navalengineers.org/Membership/Forum


    High score time!

    Look back at your notes from this morning, and continue to engineer a process that sets the high score. Your engineering design process will still be a critical tool.

    Be sure to keep collecting data about the different parts you are using on your ship and the times and scores you are earning.

    Today's dinner-time discussion question is "What does it mean when things are autonomous? What types of solutions must be engineered to allow for things to be autonomous?"

    The lunchtime videos, the Crossfield reading, and your AUV solution all contribute to your understanding of this question. The next Navy will be full of autonomous robots, ships, drones, etc. The uses are only limited by our imaginations, so let your imagination roam!

    Finally, remember that you are using a ship simulator exactly like naval engineers do every day. Continue to learn and explore. Continue to be an engineer!

    What is FLEET?

    The Future Leaders in Experience-based Engineering and Technology (FLEET) program is an innovative, competitive ship design video game for students interested in Science, Technology, Engineering, and Mathematics (STEM). This program was piloted with great success last year and we are now engaging interested schools and organizations to participate this school year. Students will be challenged to make realistic ship design decisions for Navy vessels that will be used to complete various missions.

    We are now accepting grant applications for the $1,000 FLEET implementation grants. We are accepting applications on a rolling basis through June 15, 2018 (or until we have exhausted the grant funds). This year's application is simplified, and focuses on explaining how you will use the funds to implement FLEET.

    You can find FLEET curricula under "For Educators" in the left margin, and our demo activities are listed below in our "Past Events." More information can be found using the navigation buttons to the left, scrolling down to the FAQs, or by downloading the:

    Download FLEET & Spring Break signup - FOR FREE

    The FLEET program is downloadable below. First, you will need to create an account on this website. This account will give you information to the Help Desk and the Spring Break camp resources.  Note, we have to create your account, so you will not be able to play FLEET for about 24 hours after download.  Please be sure that all the information you provide is valid.

    The game runs on Windows. The minimum system requirements for FLEET are:

    • Internet Connection: Cable or DSL
    • Operating System: Windows 7+
    • Processor: 2-GHz 32-bit or 64-bit 
    • Memory: 4GB
    • Screen Resolution: 1024×768 pixels
    • Graphics Card: DirectX 9.0c compatible card
    • Latest Version: February 7, 2018