1423 Powhatan St., Suite 1
Alexandria, Virginia 22314
Phone (703) 836-6727
Fax (703) 836-7491
Email: asnehq@navalengineers.org


ASNE is the leading professional engineering society for engineers, scientists and allied professionals who conceive, design, develop, test, construct, outfit, operate and maintain complex naval and maritime ships, submarines and aircraft and their associated systems and subsystems.  ASNE also serves the educators who train the professionals, researchers who develop related technology, and students who are preparing for the profession.  Society activities provide support for the U.S. Navy; U.S. Coast Guard; U.S. Marine Corps; U.S. Merchant Marine and U.S. Army.

ASNE is the seventh oldest technical society in the United States.  It was founded in 1888 by a group of naval engineering pioneers, most of them officers of the U.S. Navy's Engineering Corps, who sought a unified approach to their profession in order to make the most of new advances in technology. The purposes of ASNE are:           

  • to advance the knowledge and practice of naval engineering in public and private applications and operations,
  • to enhance the professionalism and well-being of members, and
  • to promote naval engineering as a career field.

For 125 years, the Society’s objectives have been strengthened and preserved to meet the changing needs of a time-honored profession. Today ASNE conducts a variety of technical meetings and symposia, publishes the highly regarded Naval Engineers Journal and a number of other technical proceedings and publications, and fosters professional development and technical information exchange through technical committees, local section activities and cooperative efforts with government organizations and other professional societies.

The Society's annual meeting, ASNE Day, is typically held in February of each year in the Washington, DC, area. The meeting features major addresses by high level industry and government leaders and panel discussions by leading members of the profession.  It also includes presentation and discussion of technical papers on a variety of timely naval engineering topics, presentation of the Society's prestigious annual awards and a large exposition with government and industry exhibits covering the full spectrum of naval engineering technology. ASNE Day is highlighted by the Society’s annual Honors Gala, attended by hundreds of executives and senior managers from both government and industry.

Our website is designed to not only serve our members, but also to support scholars, students and others interested in the varied field of naval engineering.  We welcome your suggestions on ways we can improve your experience. 


Sponsored by the Office of Naval Research under grant N00014-17-1-3142 

Last day of the FLEET Summer Break introduction!

You have many more days of rest and relaxation, but it's the last day of this introduction! The game is always free to use, so you can continue to play FLEET as you want in the days and weeks ahead. Keep an eye on our high-score competition dates:

On Monday, we became familiar with the FLEET program and use the tests to begin engineering our boat. We discussed at least one engineering process, and you created a representation of your process. We continue to use that a lot today! 

Then, on Tuesday,  we investigated how to work on ships, and dove deeply into the Search & Rescue mission. Wednesday introduced yet another new mission, the AUV Retrieval mission. And, we investigated all the ways robots can be used to accomplish important tasks on ships.  

Yesterday, we studied the third mission which introduced us to three new ports and required some significant ship redesign. We hope you used your engineering process to achieve a great score!

Today, we are going to dive deeply into a mission you choose. In addition, we have a lot of resources to help you connect these experiences with the real-life training of naval officers. You will directly see how your growing skills and knowledge are used in naval engineering. You truly mastered naval engineering skills!

Considering a career in video game design?

Take a look at our 3D Design Challenge! We help you build an object for the FLEET video game:

Summer Break + Gaming!!

Today's goals:

  1. Understand that we are becoming engineers.
  2. Know that officers train on simulators just like you trained on the FLEET simulator.
  3. Get on the leader board for one mission in FLEET.


Dinner time conversation topic:

What does it mean to be an engineer? How did I learn naval engineering this week?

Our last musical montage starts with Whitney Houston’s national anthem from the 1991 Super Bowl.




This Navy Seachanters perform Battle Hymn of the Republic.




Why this week is exactly like preparing to become an officer?

To get started, we wanted to connect your FLEET experience to the training new naval officers receive using cutting edge methods.




This video shows how simulators train officers for the littoral combat ships.





The Surface Warfare Officer Schools use a new high-tech immersive virtual reality training for Littoral Combat Ship Engineers!




On Tuesday, you did an experiment to list all the ways to sink a ship.

For example, if your cup was made of paper you may have poked a hole in the bottom. The cup would fill up with water, but probably did not sink to the bottom of the sink.

Objective:Review the ways that ships sink in the real-life experiment, and write down why the ship you have in FLEET counteracts that sinking possibility. In short, explain why FLEET ships do not sink!

Returning to the earlier example, we would write “The FLEET hull has no holes, and it is made of metal to make sure it would be very difficult to put a hole in the bottom of the ship.” 

Since our ship is made of steel, it would sink to the bottom of the water if it filled up with water. Making the hulls strong is a key design feature. Many engineers across the country work to design new hulls that are safer and faster.

Final product: Create a table or list that pairs each possible sinking method with the FLEET solution. You can upload your solutions to the FLEET Discussion forum: http://www.navalengineers.org/Membership/Forum



Today’s goal is to get on the leader board in one of the missions.


Think about which mission you felt strongest completing. Then, create a plan where you can test and improve your solution during this hour and a couple hours we have set aside this afternoon.


Be sure to use your engineering process to set a top 5 score!

During lunch today, we pulled together a series of ship tours that show the range of naval crafts:

Nuclear submarine





Combat surface ship




Fastest ship in the Navy








Warning! Do not do this!



Most of the testing ship-design ideas occurs in simulators like FLEET. Another important source of evidence is testing ships in real-world water conditions. Developments of 3-D printing and the processes in these videos has made this testing much easier to conduct in recent years.

Overview of ship design




The largest indoor ocean




Actual testing video from seniors at the U.S. Naval Academy





Hydrostatic Charts

When you click on the ship icon in the upper right corner, a display of physics information appears in the bottom right corner. This display is called a hydrostatic chart. College-level classes explain what each of these terms mean, but we have made much of that information free to you. You can watch the sample lesson from Dr. Laura Alford below, and see all the Naval Engineering Education Consortium's videos at their YouTube channel: https://www.youtube.com/channel/UCcglJWZau7HArZlSWaGliWQ



We regularly celebrate our winners at the FLEET Hall of Fame. We also have live competitions scheduled in Montgomery County, MD, San Diego, CA, Arlington, VA, North Dartmouth, MA, and more soon to be announced. You can always keep up with our travel schedule at www.fleetengineering.org


For the next two hours, use your knowledge of naval engineering and your engineering design process to create a solution to one of the mission that will put you on the top 5 leader board. Be persistent!

We hope you have been discussing with your friends and family what you have been doing and learning this week. Our final dinner-time conversation topic is an important one:


What does it mean to be an engineer? How did I learn naval engineering this week?

Look at your notes and your engineering design process. Look at the solutions you have made in FLEET. You have become an engineer.

You know have knowledge and skills that will help you design solutions for real-world problems (e.g., how to remove trash from a river) to science experiments you might have to do next week (e.g., build a structure that will protect an egg dropping from 5 feet). In all these cases, you know how to patiently test, gather the important data, make improved designs, and share your final solutions.

At this point, we are sure you are ready to relax for a good Friday afternoon, and we know you have earned it. If you ever want to upload notes or drawings about your engineering process, you are always welcomed to return to the FLEET Discussion Forum and share your images and your ideas. Thanks so much for joining us this week!!

What is FLEET?

The Future Leaders in Experience-based Engineering and Technology (FLEET) program is an innovative, competitive ship design video game for students interested in Science, Technology, Engineering, and Mathematics (STEM). This program was piloted with great success last year and we are now engaging interested schools and organizations to participate this school year. Students will be challenged to make realistic ship design decisions for Navy vessels that will be used to complete various missions.

We are now accepting grant applications for the $1,000 FLEET implementation grants. We are accepting applications on a rolling basis through June 15, 2018 (or until we have exhausted the grant funds). This year's application is simplified, and focuses on explaining how you will use the funds to implement FLEET.

You can find FLEET curricula under "For Educators" in the left margin, and our demo activities are listed below in our "Past Events." More information can be found using the navigation buttons to the left, scrolling down to the FAQs, or by downloading the:

Download FLEET & Spring Break signup - FOR FREE

The FLEET program is downloadable below. First, you will need to create an account on this website. This account will give you information to the Help Desk and the Spring Break camp resources.  Note, we have to create your account, so you will not be able to play FLEET for about 24 hours after download.  Please be sure that all the information you provide is valid.

The game runs on Windows. The minimum system requirements for FLEET are:

  • Internet Connection: Cable or DSL
  • Operating System: Windows 7+
  • Processor: 2-GHz 32-bit or 64-bit 
  • Memory: 4GB
  • Screen Resolution: 1024×768 pixels
  • Graphics Card: DirectX 9.0c compatible card
  • Latest Version: February 7, 2018